Ernest Miller pursues research and writing on cyberlaw, intellectual property, and First Amendment issues. Mr. Miller attended the U.S. Naval Academy before attending Yale Law School, where he was president and co-founder of the Law and Technology Society, and founded the technology law and policy news site LawMeme. He is a fellow of the Information Society Project at Yale Law School.
Ernest Miller's blog postings can also be found @ Copyfight LawMeme
Feel free to contact me about articles, websites and etc. you think I may find of interest. I'm also available for consulting work and speaking engagements. Email: ernest.miller 8T gmail.com
Slate has an interesting piece on the increasing speed of zombies in recent movies such as 28 Days Later and the recent remake Dawn of the Dead (Dead Run - How Did Movie Zombies Get So Fast?). The author traces at least some of the inspiration to fast-paced first-person zombie shooter (aka "Survival/Horror") videogames such as Resident Evil, and not just the fact that some bad movies were adaptations of the games. Games having a cultural effect on movies. Cool.
There may be some recent games with fast zombies, but others still have the traditional slow kind. Half-Life's zombies are shufflers -- which is what made Neil Manke's "They Hunger" mods such effective nostalgia trips.
1. Charodon on March 27, 2004 05:35 AM writes...
There may be some recent games with fast zombies, but others still have the traditional slow kind. Half-Life's zombies are shufflers -- which is what made Neil Manke's "They Hunger" mods such effective nostalgia trips.
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