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<title>The Importance of...</title>
<link>http://importance.corante.com/</link>
<description></description>
<dc:language>en-us</dc:language>
<dc:creator>ernest.miller@aya.yale.edu</dc:creator>
<dc:date>2003-11-15T11:32:31-08:00</dc:date>
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<title>Second Life and Machinima</title>
<link>http://importance.corante.com/archives/2003/11/15/second_life_and_machinima.php</link>
<description>Thanks to the new Second Life license, discussed here (New IP Rules for Second Life), there has been a request by a director of machinima to &quot;film&quot; in the world of Second Life. Permission has, of course, been granted. Cool....</description>
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<dc:subject>Culture</dc:subject>
<dc:date>2003-11-15T11:32:31-08:00</dc:date>
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<title>America&apos;s Army for Xbox?</title>
<link>http://importance.corante.com/archives/2003/11/15/americas_army_for_xbox.php</link>
<description>Just a quick note from The State of Play: Games, Law and Virtual Worlds. The developers and people behind the US Army recruiting/education game America&apos;s Army are well-represented. I asked one of them whether they were developing a version of...</description>
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<dc:subject>Games</dc:subject>
<dc:date>2003-11-15T09:33:17-08:00</dc:date>
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<item>
<title>Games as Speech</title>
<link>http://importance.corante.com/archives/2003/11/14/games_as_speech.php</link>
<description>One of the issues near and dear to my heart. Rebecca Tushnet Games are different, because they were interactive, better, richer, more empowering, more speechy. The implication for free speech is that they are closer to the core of speech....</description>
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<dc:subject>Freedom of Expression</dc:subject>
<dc:date>2003-11-14T08:45:47-08:00</dc:date>
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<item>
<title>Blogging the State of Play</title>
<link>http://importance.corante.com/archives/2003/11/14/blogging_the_state_of_play.php</link>
<description>Some bloggers are here, I&apos;ll try to update this list as I find other posters: LawMeme: Second Life Allows Players to Retain In-Game IP Michael Froomkin Random Notes on &apos;The State of Play&apos; Virtual Worlds: A Dystopian Thought Intrudes Abandon...</description>
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<dc:subject>Games</dc:subject>
<dc:date>2003-11-14T08:18:02-08:00</dc:date>
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<item>
<title>Century 21: Property, IP and Creativity in the Virtual World</title>
<link>http://importance.corante.com/archives/2003/11/14/century_21_property_ip_and_creativity_in_the_virtual_world.php</link>
<description>More notes from: The State of Play: Law, Games and Virtual Worlds Dan Hunter is talking about various property regimes in virtual worlds and their analogies to real world property law. Read his paper (Virtual Property [PDF]). He is showing...</description>
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<dc:subject>Copyright</dc:subject>
<dc:date>2003-11-14T07:25:41-08:00</dc:date>
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<item>
<title>New IP Rules for Second Life</title>
<link>http://importance.corante.com/archives/2003/11/14/new_ip_rules_for_second_life.php</link>
<description>Currently, I am in New York attending the New York Law School/Yale Law School conference on videogames and the law (The State of Play: Law, Games and Virtual Worlds). This morning&apos;s panels is a discussion by founders of two of...</description>
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<dc:subject>Copyright</dc:subject>
<dc:date>2003-11-14T06:06:45-08:00</dc:date>
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